Mystery Case Files:
Escape from Ravenhearst
Collector's Edition Walkthrough
...at margotbean.com
Act III - Dalimar House
- Click on the front door. (This adds a page to your Case Report Book.)
- Zoom in on the intercom on the right, then click the round button for a greeting from Charles.
- Take the BLUE PILL.
- Click on the baby carriage for a closeup.
- Place BABY CHARLES in the carriage.
- The door opens. Enter the house.
- Go straight into the kitchen for a COS.
- Click on the twelve changing objects.
- Click on the stove on the right for a closeup. (It may take a second for the magnifying glass to show up.)
- Take the can of SPARKY'S CHICKEN and the PARENTING BOOK.
- Click on the pie for a closeup.
- Take the BLUE PILL at the lower left.
- Click on the pie 3x and take the V KEY.
- Leave the kitchen and head upstairs.
- Take the can of SPARKY'S LIVER from the hallway.
- Go forward to Momma's Room.
- Click on the door for a closeup.
Momma's Door Puzzle
The goal is to trace a path around the grid so that each square is visited once.
Your handicap is that you must click the suits in order: ♦ ♣ ♥ ♠.
Click the brown switch on the right to reset the puzzle.
- When done correctly, the door to Momma's bedroom opens.
- Enter Momma's bedroom.
- It can be darn difficult to notice, but there's a book under her mattress that we want.
- Click on one of Momma's feet. She laughs, but not hard enough.
- Click the FEATHER on Momma's foot. The book is dislodged.
- Click to take the PARENTING BOOK.
- Leave Momma's room. Go back downstairs and click on the bookshelf next to the stairs.
- Place all three PARENTING BOOKS from inventory on the bookshelf.
- If you missed one, here are the locations:
- Hospital hallway - on top of table on left
- Kitchen stove - after completing COS
- Momma's Bed - tickle her foot with the FEATHER to dislodge it
- A door to a secret area opens.
- Zoom in on the secret area under the stairs.
- Take the WIRE HANGER and the can of SPARKY'S FISH.
- Examine the book.
- Take the BLUE PILL.
- Note the daily schedule. There are apparently three tasks left to do today... Blech!
- Exit the secret area under the stairs.
- Go back upstairs.
- In the hallway, click on the door on the right.
Bathroom Door Puzzle
Note the four scraps of paper in the corners. Your goal is to reproduce all those numbers in the grid of dice.
Click a die to rotate it.
When a string of numbers matches a number on a slip of paper, it will be highlighted in yellow.
Note: Numbers highlighted in yellow at the start of the puzzle are NOT necessarily correct!
At the left of the grid, there are two intersecting 6-digit numbers. Find the vertical number first.
Examine the number list, looking for a number whose 4th digit might be the 1st digit of another.
- 341232 - nope, there is no 6-digit number that starts with 2.
- 532133 - nope, there is no 6-digit number that starts with 1.
- 316142 - nope, there is no 6-digit number that starts with 1.
- 540521
The vertical number is 540521. So, the horizontal number must start with 5.
The only other 6-digit number that starts with 5 is 532133, so it must be the horizontal number.
Now work on the intersecting 6-digit numbers at the right of the grid.
There are only two 6-digit numbers left to place, and they both end with 2, so the common digit is 2.
Only one 6-digit number has a 4th digit of 2: 341232, so it must be the vertical number.
That leaves 316142 as the horizontal number.
Now that you've conquered the 6-digit numbers, work on the rest in the same way. If you find there is more than one possible number to place in a particular spot, skip it and move on to a spot where there is a definite solution.
Eventually you will solve the puzzle. Good Luck! ...Below is the solution if you need it.
- When the puzzle is solved, the bathroom door opens. Go on in.
- Zoom in on the bathtub.
- Use the WIRE HANGER on the bath water.
- When the tub drains, take the NAIL CLIPPERS.
- Zoom in on the medicine cabinet above the sink.
- Click on the two bottles shown to slide them out of the way.
- Take the BLUE PILL and the BATTERY.
- Go downstairs. Click on the cuckoo clock for a closeup.
- Take the BLUE PILL.
- The book under the stairs indicated that Momma's toenails were to be clipped at 4:25 PM. Set the clock to 4:25 PM.
- When done correctly, the cuckoo clock will chime (or, in this case, Momma will emerge and whap the air with a paddle...).
- Momma's voice booms out for you to come and clip her nails.
- Go upstairs to Momma's room.
- Zoom in on her foot. Use the NAIL CLIPPERS on each of her toenails.
Note: the cursor is actually in the middle of the clippers, not at the end. This seemed incredibly awkward to me... - When done, click on the NAIL CLIPPINGS to collect them. Yes, I said collect the clippings. All five of them.
- Do the same to the other foot.
- Be sure to take the BATTERY from the closeup of the foot on your left.
- Go back downstairs and set the cuckoo clock to 7:40 PM - time to trim Momma's nose hairs.
- Back upstairs, zoom in on Momma's face.
- Use the WIRE CUTTERS on each of Momma's five nose hairs.
- Click on the five NOSE HAIRS to collect them. Oh dear God!
- Return downstairs to the cuckoo clock and set it to 10 PM.
- Back up to Momma's room, zoom in on her face.
- Click on each of her five pimples to pop them.
- When done, collect the five blobs of PIMPLE PUS. (This will go into your inventory as PIMPLE PUSS. Snicker...)
- Go to the kitchen downstairs. Zoom in on the scale on the table.
- Place the NAIL CLIPPINGS, NOSE HAIRS, and PIMPLE PUS in the jar of Momma's Leavings.
- The cupboard door on the left opens. Click on it to zoom in.
- Click on the rope to raise the elevator.
- Take the BOILER CRANK.
- Enter the pantry to the left of the kitchen.
- Zoom in on the top of the center cupboard.
- Place the two BATTERIES in the slot at the top right.
- Reminder: the batteries are found in the medicine cabinet in the bathroom, and next to Momma's right foot.
- Exit the closeup for a COS.
- Click on the twelve changing objects.
- Click to take the can of SPARKY'S PORK.
- Zoom in on the top shelf again.
Sparky's Food Puzzle
Place Sparky's Food cans in the order shown in the magazine on the coffee table in the Hospital.
If you missed a can, here are the locations:
- Beef - already in place for you
- Chicken - stove in kitchen, after completing COS
- Pork - pantry, after completing COS
- Liver - upstairs hallway, table on left
- Fish - secret area under stairs
Place the cans from left to right: BEEF, CHICKEN, PORK, LIVER, FISH.
Click the switch at the bottom left of the closeup.
- The basement door opens. Go on down.
- Zoom in on the boiler at the far side of the room.
- Place the BOILER CRANK in the hole.
- Click both handles to turn them.
- Go upstairs to the bathroom.
- Zoom in on the sink.
- Take the RAZOR.
- Click on the left knob to turn on the hot water.
- Zoom out, then zoom in on the mirror.
- Note the position of the dark dots on the padlock.
- Return to the basement.
- Zoom in on the cage door.
- Click the circles shown as dark on the bathroom mirror.
- The cage door opens. Crawl on in.
- Click on the BED SHEET to take it into inventory.
- Click on the note on the bottom right.
- Click on the TV screen for another message from Charles. He says he's glad we're beginning to understand...
- Leave Dalimar House.
- Return to the Hospital.
- Go into the room left of the main hall.
- Click on the intravenous bottle for a closeup.
- Click to add the five BLUE PILLS to the bottle, one at a time. If you've missed any, here are their locations:
- Inside the intercom in front of the house
- Next to the pie in the kitchen
- Inside the bathroom medicine cabinet
- On the cuckoo clock in the main room
- Inside the book under the stairs
- Five of blue...Nice knowing you. You've successfully taken life.
- Zoom in on the cardio moniter on the left.
- Click each of the red lights on the lower right to break the glass on top.
- Zoom in on the broken glass.
- Click to take the MADMAN KEY.
- Leave the hospital and return to the hub.
- Zoom in on the twin on the right.
- Place the MADMAN KEY on the keyhole.
- Take the six DOOR TOKENS.
- Run around the Hospital and Momma's House placing each door token on its matching spot to activate it.
- Remember to slide the pill bottle in Momma's bathroom cabinet so it will match the token.
- Note that the red light in the hospital has to be on or the door token will reject the match.
- Also note that the poster in the basement will stop scrolling if you place the mouse just right...Good luck!
- When done, return to the hub and place the ACTIVATED DOOR TOKENS on the Madman Door. (By the way, what is that sound when you place a token correctly? "I am"? "Iron"? ???)
- Watch the cutscene.
- Click to enter the Asylum.